Rise of the Floodborn Card Reveals: 5 new Songs (and an Item)

A bevy of new Rise of the Floodborn reveals have arrived. This time we have a new Emerald Item card, revealed by LorcanaCast, and five new Song cards, revealed by Nerdist.

Ratigan's Marvelous Trap
Item
Cost: 3 (uninkable)
Text: Snap! Boom! Twang! Banish this item - Each opponent loses 2 lore.
Rarity: Rare

Strength of a Raging Fire
Action · Song
Cost: 3 (inkable)
Text: (A character with cost 3 or more can ↩️ to sing this song for free.)
Deal damage to chosen character equal to the number of characters you have in play.
Rarity: Rare

Let the Storm Rage On
Action · Song
Cost: 3 (uninkable)
Text: (A character with cost 3 or more can ↩️ to sing this song for free.)
Deal 2 damage to chosen character. Draw a card.
Rarity: Common

Go the Distance
Action · Song
Cost: 2 (inkable)
Text: (A character with cost 2 or more can ↩️ to sing this song for free.)
Ready chosen damaged character of yours. They can't quest for the rest of this turn. Draw a card.
Rarity: Common

You Can Fly!
Action · Song
Cost: 2 (inkable)
Text: (A character with cost 2 or more can ↩️ to sing this song for free.)
Chosen character gains Evasive until the start of your next turn. (Only characters with Evasive can challenge them.)
Rarity: Uncommon

Painting the Roses Red
Action · Song
Cost: 2 (inkable)
Text: (A character with cost 2 or more can ↩️ to sing this song for free.)
Up to 2 chosen characters get -1 ✸ this turn. Draw a card.
Rarity: Common


Wow, some absolutely iconic songs here turned into cards. It's great to see. And I think almost all of these Songs are playable. The three that have "Draw a card" added to their text are great because they replace themselves while giving you some value off their respective actions.

You Can Fly! is nice because you can use it offensively to take out one of your opponent's characters with Evasive or protect one of your own characters by giving it Evasive until the start of your next turn.

And Strength of a Raging Fire will often be a better Smash, especially in a deck that wants to go wide. I do think damage-based removal has lost a bit of its viability this set because of Resist, so we will have to see how those cards do in a new meta where Resist is prevalent.

The Emerald Item is the least exciting card of this batch. Spending the Ink to only subtract 2 lore from your opponent is just not worth it. Unless you are running a heavy item deck or there is some future card that says something like "Every time an opponent loses lore, do X", then this card is just not worth putting in your deck.

gutshot
gutshot

An avid player of card games since he got hooked on the Star Wars CCG back in his teens, Phil "gutshot" Bicking is excited to share his years of expertise to players of Lorcana.

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