Into the Inklands Card Reveals: Joshua Sweet, Helga Sinclair and more

We got a fresh batch of card reveals from Disney Lorcana's third set Into the Inklands for you. These reveals come to us courtesy of the Disney Lorcana socials as well as content creators Lorcana Academy, The Hobbyist Novice, and This Week in Ink.

Joshua Sweet - The Doctor
Storyborn · Ally
Cost: 4 (inkable)
Strength: 1
Willpower: 4
Lore: 2
Bodyguard (This character may enter play exerted. An opposing character who challenges one of your characters must choose one with Bodyguard if able.)
Rarity: Common

Cost: 2 (inkable)
I Got To Be Going ↩️ - If you've played 2 or more actions this turn, draw a card.
Rarity: Common

Cost: 3 (inkable)
Banish one of your characters with Reckless to banish chosen character with less ✸ than that character.
Rarity: Uncommon

Captain Hook's Rapier
Cost: 3 (uninkable)
Get Those Scurvy Brats! During your turn, whenever one of your characters banishes another character in a challenge, you may pay 1 ⬡ to draw a card.
Let's Have At It! Your characters named Captain Hook gain Challenger +1 (They get +1 ✸ while challenging.)
Rarity: Uncommon

Helga Sinclair - Vengeful Partner
Storyborn · Villain
Cost: 2 (inkable)
Strength: 2
Willpower: 1
Lore: 1
Nothing Personal When this character is challenged and banished, banish the challenging character.
Rarity: Rare

Helga Sinclair - Femme Fatale
Floodborn · Villain
Cost: 5 (uninkable)
Strength: 4
Willpower: 4
Lore: 2
Shift 3 (You may pay 3 ⬡ to play this on top of one of your characters named Helga Sinclair.)
This Changes Everything Whenever this character quests, you may deal 3 damage to chosen damaged character.
Rarity: Super Rare

Card Evaluations

Joshua Sweet is a decent Bodyguard for a common. With 1 Strength, he isn't going to be banishing much but at 5 Willpower he will be tough to get through and he quests for 2. You can look at him as a The Prince - Never Gives Up that, importantly, doesn't die to Madam Mim - Fox.

Airfoil is an interesting draw option for Emerald action decks. So far, the Emerald "actions matter" deck has not taken off but maybe the Airfoil can help get it airborne? I think we still need to see more impactful actions to really make it worthwhile though.

Divebomb is yet more hard removal for Ruby. This one seems to pair particularly well with Maui - Hero to All. He can come down on turn 5, remove something with Rush and then next turn you Divebomb him to remove an Evasive threat or something else he couldn't normally take out with a challenge, like say, Cinderella - Stouthearted. The card is, overall, a bit niche but since it has such strong synergy with one of the best cards in Ruby right now, it may still see play.

Captain Hook's Rapier is another draw option for Steel. The ability to draw each time you banish something in a challenge is powerful, but having to pay 1 ink for it every time is a tempo killer. And in a color that already has powerful draw cards like A Whole New World and Beast - Tragic Hero, this card just feels unneeded. Maybe if you are running a deck with a lot of Captain Hooks you would want it, to take advantage of its other ability? That feels like more of a meme deck though. Cool card, but probably not going to see play.

Floodborn Helga Sinclair and her Shift target want to go in the Emerald ping decks. The Floodborn Helga can come down as early as turn 3 (and now with Morph - Space Goo this should be pretty consistent) and potentially banish something that has been damaged. The small Helga is a 2-drop with the Cheshire Cat - Not All There ability. Problem is, at 1 Willpower, she will get banished by direct damage most of the time, making her ability useless.

I feel like, to really juice up the ping deck a bit more and to make her work in the same deck as her Floodborn version, Helga should have been able to banish something no matter how she was banished. Then you could have played her down and pinged her yourself to remove something of your opponent's. This would make her a strong early game and late game play for ping decks. Maybe that would make her too good, but ping decks could use the help at the moment.

I also find it strange that Emerald itself has no ping cards to take advantage of these effects. You are pretty much forced to pair with Steel to make this deck work. All in all, the Emerald Helgas are unlikely to see play unless the deck archetype they best fit in get a lot more help from other cards in this set.

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An avid player of card games since he got hooked on the Star Wars CCG back in his teens, Phil "gutshot" Bicking is excited to share his years of expertise to players of Lorcana.

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